BOARD GAMES (Jean Moennich)
13 September, 2004

"Board Games in Language Learning" was the topic of Jean Moennich's presentation this Monday. Jean's focus was on giving the students not only a visual tool toward learning the language, but a sense of personal control, taking the teacher out of the process and placing it with the students.

She had time to demonstrate three basic board games and showed us others. Each was enormously flexible in both content and approach. The first was a board game based on the future perfect tense. It can be used to master any tense coupled with the use of conjunctions e.g. I left my house because, despite, however....

A general fluency game for basic beginners shows pictures of food and demands responses with different pronouns like "I ate chicken. She likes chicken. They ate chicken"..., and on around the board over the various foods.

Torn pieces of colored paper and/or coins and/or erasers can be substituted for chips/men and dice in playing of the games so the supplies needed to play them are readily available. These board games are also simple to make.

One of the more complex and more advanced games is "Round the World" (See attachment : Trip 1 and2) which gives realistic encounters one would have during travel. It contains "Hazards" and risks giving students an emergency vocabulary for conditions as common as lost luggage to the extreme situation of customs officers finding a zip lock bag full of white powder in your suitcase. "Framed, I've been framed!" comes to mind.

The final board game was Grammar Monopoly (See attachment)) where the risk is financial as well as "face". Here, Jean has ingeniously included a chance to stay at a hotel for free if the student can correct a wrong sentence on a card. If not, money is deducted from a sum fixed at the beginning of the game in each student's "bank book."

Flexibility is found here too as you can play until everyone is broke, set a sum to be reached or a number of rounds to be played before the game ends. The teacher can also take mistakes from previous assignments to put on the cards, personalizing the play further.

For advanced students of English literature, Jean has also designed a game based on quotes and plot summaries, in her case from Treasure Island.
The beauty of the board games is that, once laminated, they last and can be reworked easily for different levels and situations by adding new risk cards to previous ones, upping the ante on several tasks or changing the language requirements of the challenge.

They effectively make learning more fun than rote classroom drill and they give the addition of visual cues and interaction. A time saver and a class saver on all counts.

Microsoft Word Document

Board games.doc

Additional Files

Business cards.doc

Grammar Monopoly.doc

Job.doc

monopoly.jpg

restaurant.jpg

space-1.jpg

space-2.jpg

space-3.jpg

trip-1.jpg

trip-2.jpg

All the additional Files

Board games.rar

 

 






 


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